![]() Haze, as well as future projects, were to utilise a new C++-powered engine, which would, in theory, accommodate the demands of the next generation. As a result of high development costs, this was the first project the developer would not have full ownership of, with the rights being co-owned by Free Radical and the publisher, Ubisoft. This would end up becoming Haze, an anti-militaristic shooter meant to showcase the horrors of war. Perfect and, as such, moved towards creating a new IP. ![]() While the game sold well and received high review scores, it did not generate enough revenue and led to worries about financing future projects. This did not bother the studio much, as they had achieved everything they wanted to do with Future The move into the next generation resulted in higher production costs, which meant that publishers were looking for games which would sell millions of copies. 3.1 Haze theme changes throughout the yearsĪfter the commercial failure of TimeSplitters: Future Perfect, Free Radical saw that pitching TimeSplitters 4 to publishers would not be possible.2 2006 - One Battlefront, Total Control.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |